| มอน | Lv | HP | EXP | ตีโดน | หลบได้ | ATK มอน | ธาตุ | แมพ |
|---|
| มอน | Lv | HP | EXP | ตีโดน | หลบได้ | ATK มอน | ธาตุ | แมพ |
|---|
Enter your level and DEX / AGI / LUK, then see what percentage you hit and dodge against all 219 monsters.
This tool answers the two questions every player asks while building a character: can I hit this monster and can it hit me. Enter your base level and total DEX / AGI / LUK and it works through all 219 monsters, level 1 to 126, giving hit and dodge percentages along with each monster's map, element, attack power and drops. You can add 364 pieces of gear, cards and enchants to test whether a swap actually improves your accuracy before spending zeny on it.
The numbers come from these two formulas, checked against rAthena and against the live game.
HIT = 175 + BaseLevel + DEX + LUK/3 FLEE = 100 + BaseLevel + AGI + LUK/5
For the most accurate result, switch on “use the game's own numbers” and type in the HIT/FLEE shown on your in-game status window. It then skips the calculation. This matters when your gear carries random options.
Because STR, INT and VIT appear in neither formula. STR raises damage, INT raises SP and magic, VIT raises HP and defence. None of them move your hit or dodge percentage by a single point. Giving them input boxes would imply they matter, and someone would spend stat points on that implication.
Monster numbers (HP, element, attack, maps, drops) come from midgardhub. The HIT and FLEE formulas were checked against rAthena and the live game. If you find one that does not match, tell us.
Free to use. No sign-up, nothing to install.